B0L - Seer Falls
The mountain range of Wellspring Peak extends this far, its spires becoming more subdued before reaching the Short Sea where they abruptly stop in fantastically high cliffs. An impressive tiered and cascading waterfall makes its way down these cliffs and into the sea below.
[Warped perception - First time viewing the Short Sea causes d6 CLA loss]
[At night you can always smell smoke, and have a 50% chance of fog]
Cave - Hidden Location [Can only find on a wilderness roll of 6]
Behind one of the many sections of waterfall is a hidden cave, use the site below to explore it.
What can you find here?
Guano - bats roost in small caves and hollows all along this area, their droppings are used in many things from specialist fertiliser to hag spells
Spire whetstones - some pillars of stone can be found flecked with tiny red-orange crystals, coupled with a distinctive grain they make for both attractive and high quality whetstones.
Cloud moss - particularly prevalent in the valleys and basins which hold the fog for longer this moss makes for a fantastic sponge and water filter, it is said to even be able to remove poison strained through it.
Wallcreepers - a small bird with vibrant red and black plumage during the breeding season (harvest), wearing said features is meant to impart good luck when climbing.
Tumbled gems - small colourful agates can often be found near the river edges and waterfall plunge pools, often used in decorative jewellery.
Oddstones - strange palm sized stones can be found here. Something about them catches the eye and invites scrutiny, although what exactly it is that about them which is unusual is hard to discern. Either way, people tend to spot and pick up these oddstones with surprising frequency to try and find out.
Sparks
Dizzying drops
Slick stones
Loose gravel
Ashen slurry
Misty spray
Mossy outcrops
Cave Site
Entrance - a hollow can just be seen behind the tumbling waterfall. A short but awkward climb will take you to a narrow and slippery ledge which will give you access to the opening.
Vestibule (Feature) - a small damp chamber directly behind the waterfall, light ripples through the tumbling water
Passage (Open path) - a cramped opening at the rear of the chamber leads downwards
Flooded chamber (Danger) - a large space entirely filled with water. Most of it is quite shallow, but there are deeper spots and underwater tunnels with powerful currents that threaten to suck you under and away if you fall into them!
Slot opening (Open path) - On the opposite side of the flooded chamber is a slot in the wall, low and wide. A sheet of water flows out from it, but it is large enough that you could crawl on your belly through it if you wished.
Gurgling passage (Closed path) - Water splashes and flows over large boulders in this inclined passage. Anyone wishing to go this way will have to fight against a constant torrent and be very careful how they step to keep it from slipping or dropping into the gaps between the rough rocks.
Lost cache (Treasure) - The slot entrance opens up into a tall roofed chamber, with water flowing down one wall into a deep pool that is level with the entrance. The back section is raised above the water line and is wide enough for two men to take shelter in and sleep in should they wish to. Tucked away in a small nook in the far wall is a disintegrated sack containing three large pewter platters which have been folded in half and hammered around the edges to seal them closed. Contained within each are varying amounts of silver coins, small gemstones and clumps of bent gold that was formerly simple jewelry, a king’s ransom, or more likely .
Pressing roof (Danger) - The gurgling passage is fed from this flooded chamber, the roof of which gradually descends across its length. The final sixty feet of which have barely six inches of clearance between the roof and the waterline. Those travelling across it will find the floor similarly descending before becoming impossible to wade along the floor for the last forty feet or so.
Foul sumps (Closed path) - An underwater passage leads out of the chamber, undulating as it progresses. The first upper bend opens into an air pocket before U bending back into water on its far side. However it is filled with bad air. It is immediately obvious to everyone that it is stale and hard to breathe here, spending more than a few moments will quickly cause faintness and require a VIG save or lose d4 CLA. Those already short of breath (such as those who had to hold their breath in the Pressing roof chamber) automatically fail this save and also take d4 VIG loss. After passing through this air pocket and swimming through the next short sump you reach a cramped passage with fresh air.
Pillared chamber (Feature) - This long chamber follows an incline and is filled with many stalagmites and stalactites, a great deal of them having already connected into pillars.
Squeeze (Hidden path) - Amongst the many pillars at the top of the pillared chamber is a very narrow gap that allows egress, although it is very narrow and not a straight path between the pillars that block the way. Anyone wishing to go this way will likely have to strip down and really squeeze to get through, or find some way of widening the passage.
Glittering chamber - A large vaulted chamber with small flecks of crystal studding the stone here, they glitter spectacularly in any light you may have. A gentle river runs through the length of this chamber through a large oval passage, one leading up and the other down.
Downwards passage - The floor of this oval passage has ankle high water running along its pitted floor, it is quite long but easy to travel along, it opens suddenly very high up into the lost cache chamber, the water flowing down the wall and into its deep pool. If you’ve been to that chamber and noted the depth of its pool you know you can likely safely jump down, but will have no way to return again.
Exit to seer - The oval passage leading upwards takes you on a very long and winding route following the underground river, a few minor chambers can be found early on as the river breaks into natural voids. In these early chambers you can find the very distinctive oil black strands of Weorpan hair embedded and spanning between the stalactites there. It will take a full phase to travel the full distance of this passage, but it will eventually lead into a lower entrance of the Sinkhole Cradle, near the pool at the bottom. Granting access to the Weorpan Seer.

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